It’ s pretty straight forward to add music and sound to an android application.
For music, I use the Mediaplayer class. For simple short sounds that I need at different stages in the application (transitions, selections, etc.) I use the SoundPool class. SoundPool enables to load short sound sequences directly in memory at the start of the application, sounds that can be used later on at any time in the application.
In Silhouette, I use a class with static members and methods. So the music player and the sounds are available during the whole game life cycle and they can be called from anywhere. It works pretty well.